Quick Reference — Player Guide
1. Make a Character
Your character will have stats. A 20-sided Dice Check (DC) determines outcomes of choices or situations that involve luck.
Strength
- Represents
- Power & Force
Dexterity
- Represents
- Agility, Reflexes & Adaptability
Constitution
- Represents
- Willingness to Endure & Stamina
Intelligence
- Represents
- Mental Acuity, Recall & Analysis
Wisdom
- Represents
- Perception, Intuition & Judgement
Charisma
- Represents
- Force of Personality & Persuasion
And special abilities for certain situations.
What You Will Need
- Your character
- A 20-sided die
- 3 hours of distraction-free time
- A place to play
- A place for notes
- An open mind
General Rules to Follow for a Good Game
- Be respectful
- Let your friends talk
- Only play your character
- Be fair to your GM
- Be a fair GM
- Bring open-mindedness
- No “real-world” interruptions
- Suspend disbelief
2. Learn How to Play
Luck + Skill vs Probability of Success
(Die Roll) + (Stats & Skills) vs (Dice Check)
First, discuss what you are thinking
Narrate your character’s actions, dialogue, and reactions.
Then, say what you want to do
Use action verbs to declare your intent:
Discussion Actions
Decision Actions
Finally, find out what happens
The GM determines whether a die roll is needed. If so, roll a D20, add any modifiers, and compare the total to the Dice Check (DC). Meet or exceed it to succeed.
3. Crunch Time
When the GM calls Crunch Time, the game shifts to structured turns:
- Everyone rolls a die for initiative — highest goes first, then clockwise.
- On your turn, you can do one thing only.
- After all players go, the GM resolves NPC turns.
- Repeat until the scene concludes.
DC Probability Table
| DC | Probability Estimate | Probability of Success |
|---|---|---|
| 1 | Almost certain | 99% |
| 2 | Highly likely | 95% |
| 3 | Very likely | 90% |
| 4 | Expected | 85% |
| 5 | Good chance | 80% |
| 6 | Probable | 75% |
| 7 | Likely | 70% |
| 8 | Quite possible | 65% |
| 9 | More often than not | 60% |
| 10 | Maybe | 55% |
| 11 | Even odds | 50% |
| 12 | Perhaps | 45% |
| 13 | Somewhat unlikely | 40% |
| 14 | Unlikely | 35% |
| 15 | Not often | 30% |
| 16 | Probably not | 25% |
| 17 | Rarely | 20% |
| 18 | Remote | 15% |
| 19 | Highly unlikely | 10% |
| 20 | Extremely unlikely | 5% |