13

Organisation Archetypes

Choose Your Organisation

Each organisation archetype comes with a pre-set array of skill modifiers and one ability. Pick the archetype that fits the entity you want to play.

Archetype Comparison

Side-by-side comparison of all 16 organisation archetypes
Archetype STR DEX CON INT WIS CHA Ability
Think Tank -1+1+0+2+2+1 Strategic Mind
Non-Profit Organisation -1+1+1+1+1+2 Inspiring Speaker
Multi-National Corporation +2+0+1+1+0+1 Impressive Reputation
Government Agency +2+0+1+1+1+0 Reliable
Media Outlet -1+2+0+1+1+2 Persuasive
Technology Startup -1+2+0+2+1+1 Master of Improvisation
Trade Union +1+1+1+0+1+1 Tenacious
Research Institute -1+1+0+2+2+1 Investigative
Activist Group -1+2+1+1+1+1 Adaptable
Academic Institution -1+0+1+2+2+1 Studious
Health Care Provider -1+2+1+2+0+1 Resilient
Venture Capital Firm +0+1+1+2+0+1 Bargainer
Entertainment Company -1+1+1+0+1+3 Influencer
Military Force +2+0+2+1+0+0 Steadfast
Environmental Conservation Org. -1+2+0+2+1+1 Resourceful
Diplomatic Entity +0+1+0+2+2+0 Master of Negotiation

Think Tank

Experts who advise on policy, strategy, and specialist knowledge. Analytical and strategic. Offers high-level decision support and fresh thinking.

STR
-1
DEX
+1
CON
+0
INT
+2
WIS
+2
CHA
+1

Strategic Mind: You gain a +1 bonus on Intelligence checks related to strategy and planning.

Non-Profit Organisation

Advocates for a specific social or environmental cause. Social influence, volunteers, and mission-driven funding. Rallies support and inspires action.

STR
-1
DEX
+1
CON
+1
INT
+1
WIS
+1
CHA
+2

Inspiring Speaker: Once per game, you can give an inspiring speech that provides a +1 bonus on the next roll for all team members.

Multi-National Corporation

Industry powerhouses. Vast resources, employees, and reach. Controls major financial muscle and exerts economic influence at scale.

STR
+2
DEX
+0
CON
+1
INT
+1
WIS
+0
CHA
+1

Impressive Reputation: Once per game, your reputation precedes you, providing advantage on a Charisma-based check.

Government Agency

Official arms of government. Political authority and broad reach. Enforces regulation, directs public resources, shapes policy.

STR
+2
DEX
+0
CON
+1
INT
+1
WIS
+1
CHA
+0

Reliable: You gain a +1 bonus on Constitution checks related to endurance or reliability.

Media Outlet

Newspapers, TV stations, online publications. Shapes public opinion and controls information flow. Uses reach to inform, influence, or mislead.

STR
-1
DEX
+2
CON
+0
INT
+1
WIS
+1
CHA
+2

Persuasive: You gain a +1 bonus on Charisma checks related to persuading others.

Technology Startup

Agile, innovative, and fast-moving. Brings new ideas to market and disrupts incumbents. Often at the cutting edge of technology.

STR
-1
DEX
+2
CON
+0
INT
+2
WIS
+1
CHA
+1

Master of Improvisation: Once per game, you can think on your feet to re-roll a failed Dexterity check.

Trade Union

Represents the workforce. Wields collective bargaining and labour rights. Rallies workers, organises strikes, shapes labour policy.

STR
+1
DEX
+1
CON
+1
INT
+0
WIS
+1
CHA
+1

Tenacious: Once per game, you can re-roll a failed check of any kind, reflecting your determination to succeed.

Research Institute

Advances knowledge in a specific field. Deep expertise, original research. Produces insights and innovations others rely on.

STR
-1
DEX
+1
CON
+0
INT
+2
WIS
+2
CHA
+1

Investigative: You gain a +1 bonus on Intelligence checks related to investigating or researching.

Activist Group

Pushes social, political, economic, or environmental reform. Mobilises public opinion and forces issues onto the agenda.

STR
-1
DEX
+2
CON
+1
INT
+1
WIS
+1
CHA
+1

Adaptable: You can change one of your skill bonuses by 1 point once per game, reflecting your ability to adapt to changing situations.

Academic Institution

Universities and colleges. Centres of higher learning and research. Educates, researches, and shapes long-term societal development.

STR
-1
DEX
+0
CON
+1
INT
+2
WIS
+2
CHA
+1

Studious: You gain a +1 bonus on Intelligence checks related to recalling information.

Health Care Provider

Delivers medical services and contributes to public health. Hospitals, clinics, telemedicine providers, pharmaceutical companies.

STR
-1
DEX
+2
CON
+1
INT
+2
WIS
+0
CHA
+1

Resilient: Once per game, you can re-roll a failed Constitution check.

Venture Capital Firm

Funds promising startups. Controls significant capital. Picks winners and shapes whole industries from behind the boardroom.

STR
+0
DEX
+1
CON
+1
INT
+2
WIS
+0
CHA
+1

Bargainer: You are skilled in negotiation and get a +1 bonus on all checks where you try to strike a better deal or bargain.

Entertainment Company

Shapes culture through films, music, games, and other entertainment. Captures audiences and commands market share.

STR
-1
DEX
+1
CON
+1
INT
+0
WIS
+1
CHA
+3

Influencer: Once per game, your successful Charisma check can also positively affect another separate negotiation or interaction happening simultaneously.

Military Force

Warfare, peacekeeping, and defence. Enforces peace, protects nations, and operates on the international stage.

STR
+2
DEX
+0
CON
+2
INT
+1
WIS
+0
CHA
+0

Steadfast: When another player fails a skill check, you can support them, letting them re-roll the check with a +1 bonus.

Environmental Conservation Organisation

Preserves the natural environment and pushes sustainable practices. Leads conservation efforts, shapes environmental policy, educates the public.

STR
-1
DEX
+2
CON
+0
INT
+2
WIS
+1
CHA
+1

Resourceful: Once per game, you can invent or find a useful item or piece of information that gives you a +2 bonus on a relevant skill check.

Diplomatic Entity

International bodies like the United Nations or European Union. Enforces international law, mediates disputes, promotes global cooperation.

STR
+0
DEX
+1
CON
+0
INT
+2
WIS
+2
CHA
+0

Master of Negotiation: You have advantage on any Charisma-based skill check that involves negotiation or persuasion.

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