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Game Mechanics Reference

When to Roll a Die

When a player asks to perform an action, follow this 6-step process:

  1. Does this require a die roll? - If they are never or always going to succeed, don’t bother rolling. Just keep the game going. If the odds are somewhere between 1% and 99% chance of success, this is when to roll.
  2. What skill is being tested? - Consider what particular skill attribute fits the check. If you are not using skills, skip this step.
  3. How hard is success? - Set the Difficulty Class (DC) using the probability table below.
  4. Roll the dice - Get the player to roll the 20-sided die.
  5. Add modifiers - Add or subtract any modifiers to their raw dice roll. This includes stats and abilities.
  6. Describe what happens - Narrate the outcome in fiction.

Skills Reference

Below is a consolidated listing of all sub-skills organised under each core stat.

Strength STR

Represents Power and Force

  • Change Management: Implementing new systems, driving organisational transformation.
  • Project Delivery: Executing plans, meeting deadlines.
  • Forceful Operations: Applying direct force or authority to achieve objectives.

Dexterity DEX

Represents Agility, Reflexes, and Adaptability

  • Adaptability: Changing tactics or strategies on the fly as information or circumstances shift.
  • Multitasking: Juggling multiple tasks without losing focus or effectiveness.
  • Risk Mitigation: Making fast adjustments to mitigate emerging risks.

Constitution CON

Represents Willingness to Endure and Stamina

  • Endurance: Sustaining prolonged effort under pressure.
  • Crisis Management: Staying calm and deciding effectively in an emergency.
  • Workload Endurance: Managing heavy workloads over extended periods.
  • Stress Tolerance: Operating effectively under high stress.
  • Adversity Handling: Overcoming professional setbacks or failures.
  • Long-Term Focus: Keeping energy and focus on long-term projects.

Intelligence INT

Represents Mental Acuity, Information Recall, and Analytical Skill

  • Research: Gathering, understanding, and using information effectively.
  • Strategic Thinking: Developing long-term plans and grasping complex problems.
  • Technical Understanding: Grasping complex technical concepts or systems.
  • Problem Solving: Applying logical reasoning.
  • Data Analysis: Analysing complex datasets for insights.

Wisdom WIS

Represents Perception, Intuition, and Judgement

  • Insight: Reading the underlying intentions or truths behind what is said.
  • Risk Assessment: Identifying potential threats or pitfalls in a situation or plan.
  • Stakeholder Perception: Reading the unspoken needs or concerns of stakeholders.
  • Trend Forecasting: Anticipating industry or market trends.
  • Ethical Judgement: Making decisions aligned with ethical standards and corporate social responsibility.

Charisma CHA

Represents Force of Personality, Persuasion, and Leadership

  • Influence: Persuading others and winning support for your ideas or initiatives.
  • Negotiation: Persuading others in discussions or agreements.
  • Leadership: Guiding, inspiring, and managing others.
  • Stakeholder Engagement: Building strong relationships with key stakeholders.
  • Deception: Shaping the narrative to bend belief in your favour.

Difficulty Class / Probability Table

Probabilistic thinking is a core aim of InsightRPG. Estimating a probability before rolling helps players calibrate their judgement and check their own biases. Committing to a number surfaces hidden assumptions and creates a moment of genuine reflection before the dice decide.

Ask the player: "I'd like you to weigh in as an expert here. What do you think your probability of success is from 0-100, and why?" Convert the estimate to a DC using the table below.

Difficulty Class (DC) mapped to probability of success on a d20
Descriptor Probability Estimate DC
Almost Certain99%1
Highly Likely95%2
Very Likely90%3
Expected85%4
Good Chance80%5
Probable75%6
Likely70%7
Quite Possible65%8
More Often Than Not60%9
Maybe55%10
Even Odds50%11
Perhaps45%12
Somewhat Unlikely40%13
Unlikely35%14
Not Often30%15
Probably Not25%16
Rarely20%17
Remote15%18
Highly Unlikely10%19
Extremely Unlikely5%20

Roll the Dice / Add Modifiers / Describe What Happens

Below is a worked example showing the full mechanic in action.

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