Abilities
Creating Your Own Character or Organisation
If the pre-built archetypes don’t fit the role you have in mind, you can create your own character or organisation from scratch. Follow the three steps below to get started.
3-Step Creation Process
Step 1 — Concept and Name
Have a concept in mind and choose a name. Think about the role this character or organisation fills in the scenario and what makes them distinctive.
Step 2 — Allocate Stats
Allocate stats so that the total equals +5 across the six basic stats. You can give yourself negative allocations (e.g. -1) in some stats to allocate more points elsewhere.
Stat Allocation Template
- STR
- ___
- DEX
- ___
- CON
- ___
- INT
- ___
- WIS
- ___
- CHA
- ___
Total must equal +5
Step 3 — Choose 1 Ability
Choose one ability from the list below.
Progression
If you wish to play so that your characters progress and gain skill over time, use the following rule:
Full Ability List
Abilities represent special talents and training that set your character apart. Each character begins with one ability chosen at creation. Additional abilities are gained through progression (one new ability every two levels). Below is the full alphabetical list of all 40 abilities.
- Adaptable
- You can change one of your skill bonuses by 1 point once per game, reflecting your ability to adapt to changing situations.
- Analytical Mind
- You can re-roll any failed Intelligence check related to analysis or problem-solving.
- Bargainer
- You are skilled in negotiation and get a +1 bonus on all checks where you try to strike a better deal or bargain.
- Broad Expertise
- Choose a second skill at character creation. You get a +1 bonus on checks using that skill.
- Collaborative
- Once per game, you can use your action to allow two other players to take an action simultaneously.
- Cool Under Pressure
- You have advantage on any skill check that must be made in a high-stress or time-limited situation.
- Deft Hands
- You have advantage on all Dexterity checks related to manual tasks, like fixing or manipulating objects.
- Efficient Planner
- You can use your action to allow two other players to consult and strategise for an extra minute in real time.
- Emergency Responder
- Once per game, you can perform two actions in one turn in response to an immediate threat or crisis.
- Empathetic
- You can re-roll any failed Wisdom check related to understanding others’ emotions, motivations, or plans.
- Expert Advisor
- Once per game, you can provide expert advice, giving another player a +2 bonus on their next skill check.
- Impressive Reputation
- Once per game, your reputation precedes you, providing advantage on a Charisma-based check.
- Influencer
- Once per game, your successful Charisma check can also positively affect another separate negotiation or interaction happening simultaneously.
- Inspiring Speaker
- Once per game, you can give an inspiring speech that provides a +1 bonus on the next roll for all team members.
- Intuitive
- Once per game, you can choose to have a “hunch,” allowing you to re-roll a failed Wisdom check.
- Investigative
- You gain a +1 bonus on Intelligence checks related to investigating or researching.
- Leader
- Once per game, you can inspire your team, granting each member a +1 bonus on their next skill check.
- Master of Improvisation
- Once per game, you can think on your feet to re-roll a failed Dexterity check.
- Master of Negotiation
- You have advantage on any Charisma-based skill check that involves negotiation or persuasion.
- Mediator
- You have advantage on any skill check used to mediate disputes or resolve conflicts between characters.
- Networker
- Once per game, you can leverage your contacts to gain vital information or a favour, giving you a +2 bonus on a relevant check.
- Organised
- Once per game, you can use your action to give other players an extra minute in real time to strategise.
- Perceptive
- You gain a +1 bonus on Wisdom checks related to noticing details or changes in the environment.
- Persuasive
- You gain a +1 bonus on Charisma checks related to persuading others.
- Problem Solver
- Once per game, you can re-roll a failed Intelligence check related to problem-solving.
- Quick Learner
- Once per game, you can choose to add +2 to any skill check you haven’t attempted before in the game.
- Quick Thinker
- You get an extra action when the party is surprised or in a time-pressured situation.
- Reliable
- You gain a +1 bonus on Constitution checks related to endurance or reliability.
- Resilient
- If you fail a Constitution check, you can choose to re-roll it with advantage.
- Resourceful
- Once per game, you can invent or find a useful item or piece of information that gives you a +2 bonus on a relevant skill check.
- Risk Taker
- Once per game, you can choose to make a difficult or risky move. If you do, you roll with disadvantage but, if successful, you gain a significant advantage or asset.
- Sharp Eyes
- You have advantage on Wisdom checks related to perception or spotting hidden objects or details.
- Steadfast
- If another player fails a crucial skill check, you can choose to support them, allowing them to re-roll their failed check with a +1 bonus.
- Strategic Mind
- You gain a +1 bonus on Intelligence checks related to strategy and planning.
- Strong Network
- You can call upon your professional network once per game to re-roll a failed check.
- Studious
- You gain a +1 bonus on Intelligence checks related to recalling information.
- Tactician
- Once per game, you can re-roll a failed strategy or Intelligence-based skill check.
- Team Player
- Once per game, you can choose to give up your turn to give another player an additional action on their turn.
- Tech Whiz
- You gain advantage on any skill check that involves the use of technology.
- Tenacious
- Once per game, you can re-roll a failed check of any kind, reflecting your determination to succeed.
- Unyielding
- You have advantage on all Constitution checks made to resist adverse conditions or effects.
- Versatile
- Choose an additional skill at character creation. You gain a +1 bonus on checks using this skill.